how to get more channels ae2. OP already did that but was asking about the scripts that were bugging out. how to get more channels ae2

 
 OP already did that but was asking about the scripts that were bugging outhow to get more channels ae2 Add a Comment

It is the heart of ME Networks and is used to provide more channels to the network. Neither. My Very First Quartz. The ME Smart Cable - Fluix is a block added by the Applied Energistics 2 mod. Craft a Blank Pattern and encode it with the desired recipe in a ME Pattern Terminal. Chris Becke said: First - use more smart cables. #1. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". Network Visualisation Tool. I usually just stick something like hoppers/item buffers/chest on one side of the machine, and then attach more to those. Those generate or use AE power, and can transfer up to 8 channels (excluding the Quartz Fiber), but they don't have a "network" function themselves so don't need a channel. 32 channels in and 32 channels out, and it only takes 2 sub-net channels so this can be a simple Ad-Hoc network. You then have a line through the middle to get the center spike, you can have two spikes just off to the sides and then a little bit up the top for the last two. ago. There is a lot more to AE2 than he showed in part 1. Storage, 1-32 depending on how much you want to store. com AE2 10. The subnet on the left is using all 8 channels; 6 for the drives, 1 for the terminal, and 1 for the interface. First and foremost is storage. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. If they are disabled quantum bridges are the only way to do it wirelessly. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. I hooked up a controller with 1 p2p tunnel on a face (and a quartz fibre/white cable combo for power) which feeds into a smart cable as a test. On default configuration a normal cable holds 8 channels, a dense cable holds 32. This means you can output to as many points as you want, but only input at a single point per tunnel. . Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. I think I read that the no-channel-usage list was expanded in 1. You need to path the dense close to your target and then branch off a normal cable. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default). Very basic setup, but it should give you the idea. 0. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. Fairly sure. Then again, the issue might just be something like not understanding the Channel system. 13. r/feedthebeast. It does not break your cables. • 1. g. Each P2P tunnel needs a Channel and right now the Pink Dense Cable is using 9 channels because that's how many P2P. Add a Comment. On default configuration a normal cable holds 8 channels, a dense cable holds 32. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. You set P2P tunnels by crafting the default ME Tunnels, and then right clicking them with an appropriate item. This is mainly because, like many modded players, I use this mod. For the most part, consider it less an update and more a whole new. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. The subnet interfaces fine with my main network (i. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. There have been massive overhauls and changes to Applied Energistics when it updated for 1. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. It is not possible to have 2 ME Controllers in one ME Network, though a multiblock structure can be created. Looks to me like you may be using more than eight channels. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and. The file you are looking for is "common. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. The Controller has the ability to transmit data throughout the ME Network using 32 channels per side. ago. I relearned a lot but I still don't totally get it and I don't really like the channel mechanic. I'm using the ME Dense Cable. Hey guys, I am playing Infinity evolved on MC 1. There are 5 types: Redstone signal, set using a Redstone. There have been massive overhauls and changes to Applied Energistics when it updated for 1. 10, Forge 10. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. For a start, a simple 1k Crafting Storage should be enough. it might be just the distance so it doesnt get the channel from another device. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. Energy Cells are an 'extra' thing they just. 10. And they are all considered to be part of the same network. 18 introduces new options to change how AE2 channels behave in your world. No, it disables all cables except the default ones. The next lesson we need to learn about is efficiency. Device missing channel #3142. This can be done via the ME Interface Terminal, or you can just place it there by hand. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. I've got some extensive AE2 setup in my base, and I'm having a weird problem where some of my devices on the physical periphery of the network don't have channels. 1. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. CREDAAAAAAAOOOO. Different devices can be connected to the ME Network, such as an ME Drive, for the. Now when we know the basics of how things works, we can expand it with a dense cable to get m. Tunnels are 1 input to N outputs. The drives will act a bit weird until you get all the tunnels configured with your memory card. These are all working fine. RefinedStorage users I guess you fall into the channels off category. If you have a large network, you may need more energy acceptors down the line to keep everything balanced. Applied Energistics is a Minecraft Mod which contains an advanced storage system called ME that lets you store items compactly and in the way you want, as well as do intricate automation. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. The complexity of AE2 was prohibitive for many people. . As already mentioned above, most AE2 devices need a channel to work. nlogozzo opened this issue Oct 8, 2017 · 1 comment. With subnetworks you can automate nearly anything that can be automated. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. (5) some EnderIO basic conduit filters. com wrote: Maybe we should call it infinite channels — Reply to this email directly or view it on GitHub #1369 (comment). 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). I was going to do a poll, but this subreddit doesn't allow them. But you could use some more elaboration on how networks are setup for practical applications or what defines a working network from a non-working one. . The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. In this mod, you’ll be able to craft an item called “ME Cable”. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). The 6th Terminal doesnt get powered (or it steals the power from a Terminal further away which then goes offline). If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. 20, AE2 offers an in-game guide. CREDAAAAAAAOOOO. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. Default cables are the only needed cables with channels disabled, all the other ones are only useful with channels. (4) some EnderIO item conduits. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. The other 3 channels were then used to connect to all the machines. It works to get more channels with the cable on an indoor antenna too. Channels on or off in AE2? I'm curious what the general consensus is. manually mine. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. . AE2 is definitely more powerful than Refined Storage except for fluid handling. 2 In Conclusion . Then you can get as low tech as a hopper with a chest on it feeding into the system. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. Always-craft is the much simpler way, and is what you will be able to do first. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. the single export bus feeding my dynamos I didn't bother. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. shift + ctrl + click: crafts as much as possible and places it into your inventory. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. Get a crafting terminal (this is a world changer here). There is support for both private and public channel networks. First 5 Minutes covers general information. Please come visit our homepage or chat with us on Discord. The Smart Cable is a covered cable capable of transmitting up to 8 channels and displays (on the sides of the cable) the current number of channels being used. It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. Angelin01. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. depends on your channel usuage. 19. This mod adds an insane. Dense, P2P and Quantum Ring all support 32 channels. My controller outputs 32 channels from one side directly into a p2p bus. My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. e. Jul 27, 2016. ; Fluid, set using a Water Bucket or any fluid bucket. As well as setting up your very first ME-system. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. More Topics. . 188 ME Controller blocks. Then it showed 2 channels. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. For example redstone You can set an input on one part of your network and an output at another part of your network. 4 Subordination: Respect My AuthoriTAY . 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. Its a little more of a challenge to setup. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. Most devices such as standard cables, and machines can only support up to 8 channels. Good guide, but still don't get how to use P2P tunnels, in practice. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. Build a Filter Sub-Net. So at each p2p point you can imagine that it is directly connected to the controller. Every part in AE2 has an internal energy buffer, but it's small. A "Sub-Network" is a separate ME Network that augments another network. r/feedthebeast. github-actions bot locked as resolved and limited conversation to collaborators Mar 28, 2020. items in storage drawers and connect the controller to the ME network with a storage bus. as long as it isn't full of exported materials it will add any added items into. The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. If I move the devices in closer by as little as a single block, I can get a channel. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. Maybe each level can have 2x the amount of unique items than the previous storage size, starting at 32. -2. Its based on the distance between 2 meteors. ago. Reply. temporary_login • 2 yr. Key things to remember about channels: Each side of a controller block can support 32 channels. Dense cables can carry 32 channels. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. #1. P2P Tunnel. 2 Steve's First Network . AE2 has the meteors. There are 16 coloured Smart Cables available to. It's not channel saving. The only mods I presently have installed are TE, AE2 and MFR, but I am open to installing others. See them all on the pc. This item is a pack of lines containing one power cable and eight data channels. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. You can use storage busses. Basically having a controller block anywhere and if you want to get really insane with it you use a second controller just to move the channels around your base. Also cable anchors disable a connection. The amount of Coal Ore produced by a Void Ore Miner is obscene. Think of them as individual cables within the wires you use. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. Cables. Press J to jump to the feed. Place assemblers on every exposed interface face. manually mine. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. ago. It is the new and overhauled version of the original Applied Energistics mod. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. leytilera opened this issue Feb 18, 2016 · 10 comments. I highly suggest anyone concerned with AE2 play it and get an understanding of it before judging it off one part of a spotlight. There's 32 channel cables the bigger ones if you are interested. That showed 1 channel in use. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. hey all, i have 2 questions about AE2 and its channeling and p2p. just got this glitch myself i run a 3 man server and the first one to connect can see channels fine after there are 2 or more players online it start acting up and eventually only showing the channels to one player. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. *SEE OUR NEW AE2 TUTORIAL SERIES FOR MC V1. Images. But honestly, i wouldn't reccomend doing it. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. We try to simplify complicated matter so that everyone can enjoy the mods being shown. Smart, covered, or normal ME cable = 8 channels carrying capacity. For the easiest way to automate inscribers, you need: (1) One ME interface. Your main network + P2P network both require power. Making other mechanics more relevant again. You will also need a couple of. hey all, i have 2 questions about AE2 and its channeling and p2p. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. Two biggest differences are the way items are stored, and the fact that AE2 has channels (Not too much of a limit, tbh). This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. First of all is there a way to have "infinite" channels on a cable. I didn't know that. 1. Okay here we go again, I hope this explains it a little bit better. Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". Next - for bonus points, a p2p tunnel spans a network over another network. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. Put a chest on the place the new hopper is pointing to. This means you can output to as many points as you want, but only input at a single point per tunnel. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. Crafting CPU. My Very First Quartz. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Essentially, with a few p2p tunnels, you can put obscene amounts of channels on a single dense cable. In games like Factorio, getting resources is automated right away. I've added The One Probe to see if it was a HWYLA issue, but that isn't showing me channels either (though it does let me see the energy in my EnderIO capacitor banks). Basically one network handling all the p2p channels, and one handling the non. Using subnetworks will also allow you to get more channels out of limited. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). To Reproduce. e. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. You'll probably want a level emitter pointing at your bonsai pots so you can turn them off at a certain amount of items accumulated. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. All the stuff along the outside could be improved and you could easily add a couple of hundred by not having everything feed back into the controller as I did. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your controller sides. Other than that, make sure that the entire network has power (as p2p tunnels don't transfer power over each other). So within rule 2, there are 6 corner blocks (max 3 connections), 60. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Since they are pretty much superfluous. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. I haven't figured out how to get more short of making a second quantum bridge. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. ago. P2P connections are not unique. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. " If those are Energy Cells, then we will probably need pictures of your setup to figure out what is going wrong. Making oak planks is 1 oak log, crafted 1 time, results in 4 planks, so that's 6 bytes. Applied Energistics 2 tutorial. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. Basically, a single face of a controller can connect to a P2P input bus using a single channel. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. I do personally prefer AE2. As all cables except dense cables only can. The Interface is on the side closer to storage. This overlay can even be seen through blocks. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. There may be more. Use cable anchors to prevent adjacent ae2 cables from connecting to each other. It's called Dense Cable. All you need to do is stick the metal piece in a potted plant to ground it into the soil. More Topics. 4k disk = 4k items total. So with AE2 how does the channel thing work. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. Then again, while is harder AE2 is not without it's perks. In 1. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. Another option is Hulu Live , which has a cloud DVR feature and costs $39. 7. The easiest would be using EnderIO using an advanced filter so that all items from mod (thermal foundation) go to your ore processing facility instead of going to your ME Network. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. Without a controller, an ME network can handle only up to 8 channels, with a controller it can handle more (well, 32 per side of the controller, as usual). In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. More Topics. Thanks for the diagram. But I definitely wouldn't like to have ae2stuff in every pack. You can use RS fine, you just need to make the fluix crystals and such first. Expected behavior. 94. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). Second is to simply fill a tank and use a fluid storage bus to show it to the network. defakto227 • 4 yr. 180. Think of these as data lines. More Topics. 18+: There's a command for it now. However. The Energy Acceptor accepts 16k/tic. There's a couple of ways to do this. The last bit is power. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. (6) some EnderIO energy conduits for the power supply (if you want to be compact - they can share the space with the item conduits)If you want to use storage cells over drawers or barrels, then the Cell Workbench is exactly what you want to be using. Manages a single auto crafting task from start to finsh, built of various crafting units. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. Today is the f. AE2 Version: rv4-alpha-11. More Topics. Not sure where you got that info from. Join. 18 HERE:AE2. It is easiest to break your in half so that they can't try to pass all 16 channels out one end. Any device will try to find the shortest path to the controller. This allows AE2 to accept several different forms of power without introducing an extremely abusable Open Power Conversion. maybe check the cable to the controller. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. NotYourReddit18 • 1 yr. Having one big system made adding new factory additions easier, until the network had so much IO that simply breaking a cable would cause a second of lag while AE2 was recalculating the network. Applied Energist. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. There are 2. • 6 yr. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. Now your next recipe should be named item 1 + the next 8 components = named item 2. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. . The P2P network will transfer power, but won't use power it's transfering. View attachment 14508. I was going to do a poll, but this subreddit doesn't allow them. This type of network is known as an "ad-hoc" network.